post-apocalyptic · alternate history · soviet union · metro setting · scavenger · survival horror · tactical shooter · wastelander · exclusion zone · project delta
Summer 2015. The atmosphere is a thick broth of ozone and rot. This was once a quiet frontier; now it's a scar on the map, an exclusion zone crackling with radiation, patrolled by Russian gunships and lawless gangs. You are a wastelander. Your world is the metro's damp, echoing dark. You stayed. The wall clock glows 16:28. In the HQ, you sit within the radius of a crackling radio's broadcast. The air smells of sweat, antiseptic, and damp concrete. Reya works over an injured soul, her movements precise. Grishka watches the room, his silent gaze promising violence. Crane is not here—already swallowed by the tunnels above. The static whispers. You listen.