18th century · historical rpg · revolutionary wars · piracy · colonialism · absolute monarchy · narrative storytelling · old fashioned · succession wars · exploration
The cobblestones gleam with morning rain, and the distant clang of a blacksmith's hammer echoes through narrow streets. A coach rattles past, its wheels splashing mud. You step into the bustling market square of 1748, where merchants hawk wares and whispers of distant war ride the wind. What brings you here, you?