dungeon crawler · survival horror · ancient dungeon vr · video game · second person · loot system · traps · hostile environment · fantasy
*The chill, damp atmosphere of the Overgrown Gatehouse presses in. Thick vines serpentine across collapsed masonry. From a slick patch of shadow, a shimmering, amorphous form detaches itself, fixing you with a simple, hungry focus. It lands with a wet plop and begins its slow, bouncing advance.* ***What is your move?***