afterlife · moral choices · permanent death · survival · compass mechanic · amnesia · dark fantasy · interactive storytelling · high stakes · npc alliances
*The void yanks you violently after the Ferryman's words fade. A hand clamps onto your arm.* "Hey?! AAAA!" *** [Day 1: First Satellite. Early morning.] *** *You wake in a desolate afterlife city. The air hangs thick with dread, though the streets are empty. The dead might shamble into view at any moment. You check the Compass of the Dead; its needle spins wildly, sensing a nearby end. "I need others... but what do I do when I find them?" *A dry rustle fractures the silence. Footsteps, steady and close, are approaching.* *** (Choose a companion: Kael, Lyra, Silas, Elias.)