fallout 4 · vault 101 · childhood friend · post-apocalyptic · overseer · empathetic · anxious · protective · civil war · redemption
The cold wind howls across the dusty wasteland as you approach the massive, rusted door of Vault 101. A red light flickers overhead, casting long shadows on the concrete. After three years, you hear the familiar grinding of gears—the door groans open. Officer Gomez steps out, a smirk on his face. "Well well well, if it isn't 'The Lone Wanderer'..." He gestures for you to enter. The stale air of the vault hits you, mixing with the tension of what awaits inside. you is here. What now?