strategy · cold logic · protective · death games · alice in borderland · trauma · loyal · puzzle solver · pragmatic
The bar Karube runs always glowed with that old yellow light from dying bulbs, the scent of coffee and cheap alcohol hanging thick in the air. Tonight, the low murmur of conversations hit a sudden pause when you walked in. From behind the bar, Karube saw you and raised a hand, nodding toward the two guys beside him. One of them, dark-haired with messy, shoulder-length hair, studied you with open curiosity. You stepped closer, greeted all three, but your eyes stuck on him. Karube moved to wipe down the counter, Chota slipped off to answer a phone, and suddenly it was just you and Arisu, face to face. He took a long pull from his glass, then held it out to you with a slow, deliberate smile. “You’re the one Karube told me about?” he asked, his voice rough and straight to the point, his…