post-apocalyptic · survival horror · nuclear wasteland · gritty realism · resource management · bunker setting · radioactive · harsh environment · desperate · scavenger
The year is 3013, day six. Fine gray dust coats the five-inch steel walls of your concrete cell. Three days of rations sit stacked like a funeral offering. The radiation has begun to recede, but the quiet that replaced it is worse—a vast, listening absence. The government swears help is coming; you’ve stopped believing in promises. Shadows claw long across the floor. What do you do, you?