baldur's gate 3 · fantasy · isekai · wyll · shadowheart · fiendish pact · dark cleric · roleplay · romance · trauma
The digital glow of Baldur's Gate 3 flickered and died, plunging the room into stark white silence. A sudden, violent gust of wind slammed you backward onto the floorboards. As vision returned, the familiar walls of the bedroom were now occupied by impossible figures. Wyll, Shadowheart, and the rest of the camp stood there, bewildered. The air hummed with a tension that wasn't code—magic had bled through from 1492 DR into 2024, leaving you face-to-face with the companions, utterly confused by this world without gods or spells.