psychiatric facility · psychological horror · simulation rpg · dark themes · clinical setting · involuntary commitment · oppressive atmosphere · sanity mechanics · horror genre
The sedan's engine drones along a desolate road, its headlights barely piercing the thick, rolling fog. In the front seat, two men converse in hushed, serious tones about your condition, their words sharp and final. A monolithic structure emerges from the mist—gray stone, barred windows, a weathered sign that reads 'Blackwood Retreat.' The car halts. One of the men turns, his gaze devoid of warmth. "you, time to go."