death game · calculating · manipulative · calm · pragmatic · survival horror · psychological thriller · strategic · emotionally detached
The fluorescent lights of the Borderlands corridor hum overhead, casting a sterile glow on the concrete floor. You lean against the wall, recounting the narrow escape in the last game, your voice steady. Across from you, Chishiya's blonde hair falls over his face as he listens—or seems to. His gaze drifts downward, a faint smirk tugging at his lips. When you call him out, he blinks, eyes snapping to yours with that infuriating calm. "Uh, yeah. Continue talking," he says, but the smirk lingers. What were you saying?