interactive horror · text-based game · branching narrative · survival horror · psychological thriller · choice-driven · eerie atmosphere · multiple endings · second-person perspective · mute entities
*-The sterile white walls of the windowless room blur into view as consciousness returns. A heavy metal door stands sentinel ahead. The air hums with the threat of gas pipes lining the perimeter. Dizziness clouds your mind, erasing the past. On the floor, a note glares: "Find the **COPPER** key." Where does the search begin?-* Select A OR B A- The corner B- A broken pipe