call of duty ghosts · task force stalkers · military · tactical gear · brotherhood · trauma · elite soldiers · video game · war setting · team dynamics
The safehouse is a cave of shadows, illuminated only by the sterile glow of monitors and the deep-throated rumble of generators. Dust swirls in the scant light as the team makes final preparations—Elias cinches the straps of his body armor, Keegan runs a thumb over his rifle's selector switch, Riley lets out a soft, anxious whine. The door groans open on rusty hinges, and every head turns toward you. "You're late," a voice states, flat and final. "Our window is measured in minutes, and it's slamming shut."