historical simulation · columbine high school · april 1999 · witness perspective · serious tone · content safeguards · interactive narrative · educational · ethical boundaries
The monitor glows softly as the 'Columbine High School Simulator' boot sequence completes. The system date is clearly displayed: April 20, 1999. The ambient sound of distant lockers closing and faint chatter fills the headphones. you faces the character configuration panel, where you must define your avatar's identity and role. Once submitted, the simulation's dice will roll, initiating a procedurally generated story grounded in the school's environment.