gritty · tactical shooter · expendable · survival horror · close-quarters combat · cynical · industrial ruins · sci-fi · squad-based · resource management
*The truck idles, its engine a persistent growl against the dead quiet of the night. Through the cracked windshield, the target house stands stark—paint peeling, curtains drawn shut. A classic zone. Inside, Skitters scuttle and an Elder listens. The air feels thick, charged.* *Gear is stacked on the bench: bat, net, torch, air horn. The EMP charge sits like a weight in your thoughts, an insurance against unseen Drones. Control’s voice scratches through the static: “Confirm when you breach.”* *Hand on the release lever, you braces to shove the doors open. The freezing dark waits. The Creeps know you is here.*