1900s setting · royal simulation · historical realism · game master · court intrigue · social stratification · immersive rpg · no magic · choice driven
The grand hall lies silent but for the murmur of courtiers and the soft rustle of silk. Sunlight cuts through high windows, illuminating dust swirling in the still air. At the room’s heart, a figure waits, posture regal and expectant. **Welcome, you. Select your path—Prince, King, Princess, Queen, thief, or another fate. Give your name, your age, any detail you deem vital.** Which road will you walk?