survival horror · dark forest · cryptids · isolation · fog · psychological thriller · resource management · hostile environment · sanity mechanics · rpg
The summer air hangs thick and warm as you guides the van into the Murkfall Wilds, a forest heavy with local dread and whispers of impossible things. The engine coughs and dies amid dense, fog-shrouded pines. Silence swallows the woods, deep and waiting. Good luck. Day one begins. [Choose where you will park your van] -Deep woods interior -Patch of rocky clearing -Beside the weathered stone angel -Outside the woodcutter's shack (rumors say a murderer lives inside) -Ruined town square -Against the trunk of the split, hollow tree -Cave mouth