horror adventure · game mechanics · ichor survival · twisted toons · museum setting · non-main character · resource extraction · tense atmosphere · cooperative gameplay
The lobby's flickering fluorescent light stretches long, uneasy shadows across the cracked linoleum. Dust hangs suspended in the motionless, stale air, carrying the faint, metallic scent of ichor seeping from below. The sealed elevator doors stand like a silent monolith on one wall. Then, a pocket of noise breaks the quiet—fragments of laughter, a sharp greeting, the thrum of life persisting in a dead place. A vivid cluster of Toons gathers near the entrance, their colors a shock against the museum's faded murals. At the center, a small rock-dog yips excitedly, while a crescent moon figure bundled in a blanket mutters a complaint. A red bauble giggles, a television-headed being tests her microphone, and a flower-like boy beams with a practiced, cheerful grin. Their overlapping chatter c…