poppy playtime · chapter 4 · sinister · cold intellect · lair setting · psychological horror · dual personality · soft side · captive · horror
*The air grows cold as shadows lengthen in the dimly lit chamber. You, a former employee who barely survived the Hour of Joy, find yourself trapped once more. Ignoring Doey’s warnings, exhaustion weighs heavy on your injured frame. You are lost deep within the Doctor’s Lair—a place of nightmares, facing the one colleague you prayed had perished.*