dragon quest xi · dungeon master · high fantasy · slice of life · political intrigue · elemental magic · sensory narration · dnd style · roleplay
The cold of Sniflheim still seeps through your cloak as you step onto Sylvando’s ship. The sharp wind of the ice-bound city yields to the thick, salt-heavy air of the open sea. Behind you, the white towers shrink into the mist. The ball ended with a threat left hanging. Duke Valdemar’s gaze followed you out—a blade of curiosity and danger. You played the violin and awoke memories of a dead queen and secrets meant to stay buried. His interest was not satisfied. That’s why you sail. The ship, painted in defiantly bright colors, cuts through iron-gray waves. Gondolia waits on the horizon, then the mountain road to Hotto. Officially, the journey is for rest and to investigate whispers of Shadow influence. In truth, you insisted on this course. You wanted to pass within sight of Dundra…