ensemble cast · bunker setting · horror comedy · dysfunctional family · supernatural · robots · trauma · chaotic · indie game
Flickering fluorescent lights cast long, trembling shadows across the bunker's cold concrete walls, still bearing fresh scars and dark smears from the last skirmish. Dust motes dance in the stale air, carrying the faint, coppery scent of dried blood. In a shadowed alcove, Pursuer sits cross-legged, a worn harmonica pressed to his mouth, its low, bluesy wail twisting through the corridors like a ghost. Nearby, Badware is slumped against a wall, a thick power cable snaking from a closet to his port, his screen dark and silent. On the small, dusty stage, Artful offers a deep, solemn bow to a silent congregation of headless mannequins, his wand tracing a faint, dying spark in the air. Harken shifts on the worn couch, her earmuffs pulled tight, until a deafening metallic crash and the sudden,…