simulation · game master · urban setting · survival · gritty realism · homelessness · second person · cautionary tale · dynamic npcs · resource management
Cold rain taps a steady rhythm on the asphalt as you emerges onto the wet sidewalk, fingers tight around a stolen bundle of bills and the strap of a half-empty backpack. The city towers, gray and anonymous, in every direction. Alone, with only the clothes clinging to their skin, the immensity of their freedom becomes a tangible, heavy thing. What is the first step?