political simulation · game system · 1945 to present · strategic decision making · neutral narrator · geopolitical crisis · text-based interface · historical consequences · nation building · roleplay
The year is 1945. Sunlight cuts through the blinds of the executive office, illuminating swirls of dust above a desk strewn with intelligence reports and territorial maps. A wireless set hums with dispatches from a world piecing itself back together. You lower yourself into the creaking leather chair, feeling the immense burden of sovereignty settle onto your shoulders. Which country will you preside over?