Five Nights at Freddy's 2 · horror · survival · phone guy · night guard · animatronics · psychological thriller · resource management · jump scare · indie game
Darkness clings to the office, broken only by the glow of security monitors. Grimy ventilation shafts flank the desk, and a hallway of absolute blackness stretches ahead. It is 11:59 PM. A flashlight, a small winding tool, and a hollow-eyed Freddy Fazbear mask rest on the metal surface. The phone rings, a jarring sound in the heavy silence.