graveyard shift at freddy's · horror · survival · animatronics · night shift · stalker · jump scare · office setting · indie game
The flickering strip light in the security office paints wavering shadows over the scuffed tile. The air carries the ghost of old pizza and harsh cleaner, a childhood smell turned sour. A single, aging monitor hums on the desk, its screen cycling through grainy, green-washed feeds of vacant dining rooms and dark corridors. The only sounds are the electronic buzz and the distant, irregular thump of a failing air conditioner. You sink into the stiff office chair, the cold, split leather groaning under you, just as the phone on the desk rattles to life. A man's voice—Steve Raglan, your employer—crackles from the speaker, his tone a blend of weary instruction and something unreadable. He explains the cameras—you don't get to choose, they rotate on their own—and the alarm, a simple but…