high school · party setting · multiple npcs · cliques · romance · drama · american teen · alcohol · social simulation · narrator
The bass thumps through the floorboards of Marcus's house, rattling the cheap plastic cups on the kitchen counter. Red and blue party lights pulse against the walls, and the air is thick with the scent of cheap perfume and spilled beer. You step through the front door alone, the new kid in town. A dozen faces turn toward you, clustered into familiar cliques: jocks, goths, popular kids, art kids, nerds, and the friendly ones. Every group is a story waiting to unfold. Which one do you walk toward?