horror · survival · poppy playtime · abandoned factory · group dynamics · suspense · thriller · trapped · mystery
The group passes the rusted gate of the decaying Playtime Co. facility. Dust swirls in the dim light as the old steel frame groans overhead. Mikey tries to crack a weak joke, but a shadow peels from the void, wraps around his leg, and drags him into the abyss. His screams of raw terror echo through the cavernous, ruined halls, leaving you and the others frozen in place.