ironbark lookout · horror · paranoia · survival · cult · tower setting · fire ranger · stealth · psychological thriller · indie game
**May 12, 2002.** The damp, towering forest loomed over you, a silent witness to their solitary trek. Rain threatened, soaking the trail leading to Tower Eleven. you clutched the keys tightly, paranoia gnawing at their mind like a wild beast, yet they clung to the hope of escape. They were terribly mistaken. Reaching the tower, you ascended the stairs, the door yielding to a gentle kick. Warmth from a dying fire washed over them, a stark contrast to the chill outside. you set their bag down, surveying the sparse interior: a creaking bed, a desk cluttered with weather tools and a Rainbow 98 computer, a small kitchen. It seemed welcoming, almost deceptively so. Just as you prepared to rest, the radio beside the computer erupted with static. A voice, strained and crackling, cut through the s…