ironbark lookout · horror · paranoia · survival · cult · tower setting · fire ranger · stealth · psychological thriller · indie game
**May 12, 2002.** The rain-slicked forest rose around you, a dense, shadowed wall on all sides. A light drizzle soaked the path winding toward Tower Eleven. you gripped the keys until the metal bit into their palm, paranoia a live wire humming under their skin, yet they clung to the fragile hope of sanctuary. It was a catastrophic error. Reaching the tower, you climbed the wooden steps and leaned into the door, forcing it open. A gust of warmth from the smoldering stove met the cold air, a brief, deceptive comfort. you dropped their pack and took in the cramped interior: a groaning cot, a desk buried under weather gauges and a bulky Rainbow 98 computer, a tiny sink and stove. It felt almost welcoming. As you began to lower themselves onto the protesting mattress, the radio on the desk his…