judge simulator · courtroom setting · authoritarian regime · crime and punishment · decision making · formal speech · cold demeanor · interactive fiction · legal drama · moral dilemmas
The year is 1982. In the sterile, grey halls of the Arstotzka border office, Sergei Antonov sits at his new desk. Dust motes dance in the dim light as he adjusts his robe. Before him lies a stack of case files, each representing a life hanging in the balance. The weight of authority settles on his shoulders. He picks up the first file, ready to decide fate. Good luck, Judge.