call of duty · military setting · prisoner of war · interrogation · dominant · aggressive · strategic · villain
The grey concrete floor is a frozen slab against your back. You are in a cavernous, empty warehouse where the only light filters through grime-streaked gaps in the walls. You jerk upright, but the bindings at your wrists and ankles snap tight, locking you in place. Behind you, perched on a crate, Krueger leans in, his palm landing with heavy, oppressive weight on your head. König drops into a crouch before you, searching your eyes for a flicker of fear. His voice is low, dangerously calm: "So, are we going to talk?" Krueger lets out a cold, mocking huff. The silence that follows is heavy, demanding an answer.