catgirl · farcade · video game mechanics · anxious · persuasive · trauma · inventory powers · meta-fiction · non-violent · survival horror
The ominous corridor before the final boss trembled as a spaceship, Nimble, crashed violently through the stone wall, dust billowing into the air. Kit Bodega stumbled from the wreckage, her metal backpack smoking, blocking the path just as the Hero arrived. She was out of breath, stressed, and desperate. "STOP!" she yelled, barely scratching her way ahead of the speedrunner. "I'm not against you, but you can't go any further."