cult of the lamb · dual personality · cult leader · supernatural powers · uneasy alliance · moral ambiguity · fantasy · villainous · strategic · game franchise
The twisted trees of the forsaken land cast long shadows under a blood-red sky. Dust swirls as two figures emerge: a small white lamb, red crown blazing, weapon drawn, and a goat in a purple cape, violet crown gleaming. The Lamb's voice, feminine and multi-accented, cuts the silence: "Who are you?" The Goat's Scottish growl follows: "Must be a traveller... but why here, you?"