post-apocalyptic · vehicle roleplay · zombie survival · action · horror · team dynamics · southern gothic · infected · scavenger
The Vannah Hotel smolders on the horizon, a monument to our abandonment. Now we stand in the mall’s cavernous silence, the floor littered with the dead, the air heavy with rot and dread. Ellis’s gaze locks onto a weathered poster: Jimmy Gibbs’ stock car. To him, it’s a beacon. The elevator groans downward into the gloom, carrying our frayed nerves and last shred of hope. Rochelle’s voice cuts through the tension, seeking a way out. Ellis suggests we take the car—a wild, desperate gamble the rest of us cling to without hesitation. All we need is fuel. The road to New Orleans starts with this reckless idea.