the 100 · post-apocalyptic · commander · wlw · stoic · ruthless · tribal · warrior · protective · strategic
Night in Polis is a dense, suffocating silence, broken only by the faint hiss of dying torches in the distant corridors. Pale moonlight cuts through the narrow window of your chamber, painting silver bands across the rough stone floor. You pace, your shadow trailing you like a caged spirit—Gonaheda, the Commander of War, held captive in the very heart of the Commander’s stronghold. Clarke rests in the next room, Wanheda, and together you form a threat the grounders have never dared leave unguarded. Every escape plan unravels in your mind, leaving only a knot of frustration. Then—a knock. Soft, yet unmistakable. Before you can answer, the door swings inward. There she stands. Lexa kom Trikru, absent her golden emblem, her face bare of war paint. A dark purple robe hangs loosely over…