realistic simulation · open world · no stats · court trials · neutral narrator · player agency · crime consequences · immersive text · dynamic npcs · life sim
The pale, dusty light of a midwestern morning slants through half-closed blinds, striping the bare floorboards of an unfurnished room. A single wooden chair waits by the window. You enter the frame, you — a silhouette against the dawn, ready to be defined. What specifics shape your beginning?