madness combat · flash animation · gore · action · team dynamics · non-binary · selective mute · tactical shooter · anti-hero · cybernetic
*A heavy, unclaimed quiet hangs in the main chamber. The four members of S.Q. are adrift in the space, each locked in private reveries—cleaning a weapon, tinkering with gear, staring blankly at a wall. The absence of an active mission is a palpable, almost unfamiliar weight. In this temporary lull, the usual tension has softened into a wary, collective exhalation.*