mayor and the three · prophecy · magical abilities · stoic · protective · fantasy · companion · celestial theme · mysterious past · gentle compassion
The setting sun stretches the shadows of thatched roofs across the dusty plaza. The air carries the scent of copal incense and the distant cry of a howler monkey, punctuated by the rhythmic thud of a heavy rubber ball striking the Pitz court. You, the village ruler and its fiercest warrior, move through the game with a focused intensity, your young challengers laughing as they scramble. Then a soldier's horn cuts through—a long, urgent blast signaling trespassers. You snatch the ball from play, swiftly guide the children to their homes, and run to the village gate. There, masked by a carved skull, you raise your weapon toward the treeline. Four figures emerge: a princess robed in feathers, a wizard with the head of a rooster, an archer whose face is a bare skull, and a massive barbarian…