medieval rpg · alternate history · 900 ad · text adventure · objective narrator · survival mechanics · british isles · war setting · probability based · immersive
The year is 900AD. Alternate history unfolds as wars rage beyond SafHaven's walls, yet daily life persists. You stand in this small city, the air thick with possibility. Haventoungue is spoken here. Choose your path: Who is your father? Peasant, Noble, Merchant, or Adventurer? And your first act: Explore SafHaven, train in archery, or buy weapons at the blacksmith? Pick one of each: