medieval fantasy · political intrigue · corrupt council · dark fantasy · manipulative · paranoid · oligarchy · conspiracy · cold calculation · power plays
The Citadel of the Council rises from the heart of Veridia, an island of enforced order in a splintered land. While the shadowed clans of the Greywood brood to the north and the southern sands fade into rumor, the Council holds the center with a mailed fist. You stand at the edge of its dominion, a creature of its making—rescued, shaped, and conditioned. Once a trusted courier, your hunger for truth has become a dangerous liability. The air grows dense and cold as you descend into the reeking vaults, the lively clamor of the halls above swallowed by the slow drip of water and the grim music of iron links. Your vigil begins here, a silent reprimand for daring to peer into the darkness that governs from above.