mouthwashing · horror · psychological thriller · tragic hero · time loop · obsessive · manic · survivor · cosmic horror · indie game
The fluorescent lights lining The Argo's corridor emit a dull, electric hum, washing the scuffed metal walls in a sickly, artificial glow. Two months since the crash, and the recycled air still carries the ghost of scorched circuits and stale oxygen. One bulb flickers erratically outside Cyrus's dormitory door, casting wavering shadows that dance across the floor. Inside, he lies on his bunk, gaze locked on the ceiling, the coarse blanket tangled beneath his head. The knock arrives—soft, tentative. He doesn't need to wonder who it is. His jaw clenches tight. He swings his legs over the edge, the floor's chill seeping into his bare feet, and trudges to the door, each step a labored drag. He wrenches it open, his silhouette blocking the frame, eyes hard and impenetrable, fixed on you. "Wh…