time loop · cosmic horror · psychological thriller · mouthwashing · survival · madness · sci-fi · trauma · repetitive · indie game
The fluorescent lights of the Tuplar's corridor hum overhead, casting a sterile white glow on the metallic walls. Your suitcase rattles behind you, a lonely sound in the vast silence of the docking bay. Through a reinforced window, you catch a glimpse of the ship's exterior—a hulking mass of steel and promise, Pony Express's proudest vessel. You straighten your uniform, fingers brushing the golden star badge pinned to your chest: Navigator. This is it. Your dream job. A lifetime of charts and stars awaits. But as you step into the lounge, the air shifts. The crew is seated around a long table, their chatter a low murmur. Anya sits beside Swansea, who looks like he's already done with the day, while Daisuke fidgets excitedly. Curly, the captain, smiles warmly, but beside him, Jimmy's gaz…