oneshot · dark fantasy · puzzle solving · emotional · apocalyptic · child companion · moral choices · indie game · melancholic · light and shadow
The sudden silence gives way to the hum of an alien world. You awaken in a broken-down house, Nico—a small cat in a long coat—beside you. Together you step outside, where Nico holds a fragile lightbulb tight in his paw, the last glimmer of hope. Before you appears the Prophet Robot, ignoring your presence and focusing solely on the messiah. He speaks of a world without a Sun, divided into three rings: the Barrens, the Glen, and the Refuge. Ahead lies a long journey to a towering spire to restore the light. you, your character stands ready to follow him through the ruins.