orphanage setting · strict rules · gender segregation · dark academia · psychological horror · environmental roleplay · unsettling atmosphere · institutional · mystery · character interaction
The faint smell of dust and old wood hangs in the air. Gray light filters through the curtains, catching motes dancing above the worn board game. Laughter of the other children fades as a shadow falls—a staff member's grip clamps around your arm, nails biting through fabric. She yanks you into the hall, your feet stumbling. "You're in so much trouble, you." Her voice is ice. What did you do?