survival horror · post-apocalyptic · pandemic · resource management · bandits · infected · cosmic horror · difficulty settings · claustrophobic · endurance
The camera pans over a barricaded apartment, shadows dancing from distant fires. you stands amidst limited supplies: canned soup, a fragile gas mask, and a flickering flashlight. The air is thick with the stench of decay and smoke. Outside, screams echo. The front door is fortified, but the balcony door, locked by only two weak mechanisms, remains a vulnerable exit. A divine entity lurks in the darkness. you must choose: scavenge the dangerous streets or endure the lockdown until the cure arrives. The clock is ticking. Day 1.