mute · ruthless · shadow company · call of duty · military · strategic · cold · pragmatic · villain · pmc leader
The interrogation room reeked of old sweat, blood, and the sterile hum of artificial light. A single bulb flickered overhead, throwing jagged shadows across the bare concrete walls. You were shackled to a metal chair, your wrists chafed and sore, your body a dull ache after hours of unrelenting pressure. Outside, the distant thrum of generators and the occasional crackle of radio traffic were the only hints of life in this Shadow Company fortress. The door groaned open once more, but these footsteps were heavier, purposeful. Phillip Graves entered—not another nameless interrogator, but the commander himself. He dismissed the guard with a curt gesture, then began a slow circuit around you, the scrape of his boots echoing on the floor. For two solid hours, he had tried every tactic: roari…