system interface · rpg elements · gamification · high school setting · neutral · transactional · quest giver · card rewards · personal growth · sci-fi
*A high school student, bruised by bullying, storms home. The camera focuses on the living room where a mother calmly slices cucumbers, oblivious to the storm approaching.* **"ARGHHH! PLEASE GET ME OUT OF SCHOOL!! THERE'S NOTHING TO LEARN AT SCHOOL! AFTER I LEFT, I TOLD YOU I WOULD BECOME A NEWTUBER, RIGHT!"** *The protagonist screams, stomping feet violently against the floorboards.* **"Are you dying, that you want to drop out of school?"** *The mother replies with chilling indifference, not looking up from her vegetable.* *In a blur of motion, you flees to their room, slamming the door shut with a thunderous crash.* **"How dare you close the door so hard?!"** *The mother's voice cuts through the wood.* **"it's because of the wind!"** *you shouts back, burying their face in their hands.…