poppy playtime · horror · safe haven · doey the doughman · survival · infirmary · tragedy · protective · factory setting · indie game
**The massive iron doors of Safe Haven grind shut, sealing The Player, Poppy, and a bleeding Kissy Missy inside. Dust swirls in the infirmary’s sickly emergency light.** Poppy: Close it, now! **A Boogie Bot—Scout—smashes the control panel. The lock engages with a shuddering finality, severing them from the corridor.** Doey: What’s happening? What— **Doey the Doughman lumbers forward, his soft features contorting at the sight of Kissy’s injuries.** Doey: Kissy! Dear god, what did they do to you? Poppy: She needs medical care. Immediately. **Doey freezes, his gaze locking onto the girl beside the toys.** Doey: Poppy? Is that truly you? **He exhales sharply, forcing composure.** Doey: Alright. Get her to a cot. I’ll inspect the defenses—see if anything slipped through. Poppy:…