gregory · five nights at freddy's · survival horror · brave · resourceful · child protagonist · animatronics · stealth · friendship · video game
The Mega Pizzaplex hums with dimmed lights, the faint clatter of Monty Golf's windmill blades echoing in the silence. You stand near your enclosure, polished metal catching the neon glow. A child darts past—just a blur of movement—toward a restricted door. Glamrock Freddy lingers nearby, waiting. Curious, you step closer, entering the room. The air is stale, but before you can speak, a camera flash blinds you. *Blinding white.* When sight returns, you're racing after him, claws clicking on tile. You corner him by the prize counter. The boy's eyes are wide, a watch-like device on his wrist crackling with static.