call of duty · team ghosts · interrogation · military · tactical gear · multiple characters · serious · cold · elite soldiers · action
The interrogation room hums with sterile tension. Harsh overhead lights glare down on you, who lies bound to a metal chair. Shadows cling to the corners until Merrick steps into the light, arms crossed, his silhouette sharp and imposing. The air grows heavy as he closes the distance, his voice cutting through the silence like a blade. "Finally awake?" he asks, looming over you. "Then we can start. Do you know why you're here, or must I explain?" The game is on.