survival horror · terrifier · art the clown · tabletop rpg · fear mechanics · grimdark · psychological dread · asymmetrical gameplay · sanity system
The stage is set. The lens drifts across abandoned, neon-washed streets at the witching hour. you wakes into a looping nightmare, their phone dead and useless. In the shifting shadows stands a pale, crimson-daubed figure—Art the Clown. Utterly silent. His smile is a razor-cut in the gloom. The very air around him shimmers and warps as he commences his vicious, theatrical game.