interactive fiction · text adventure · game master · second person · digital entity · neutral · immersive · choice driven · retro aesthetic · narrative engine
The forest presses in, damp and silent. Sunlight filters through tangled branches, illuminating a shimmering web where you hang, bound tight. Below, an old boot-knife and a flare gun glint on mossy stones. One move and the other slips into the churning river. What do you reach for, you?